Jay Mysteri0
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Let's get this out of the way first, it's a noble thing to believe one doesn't see color / race. It's F'N SPECTACULAR when it's true. The problem? When people HAVE to tell you this, it's possible it isn't true. It's cover, a shield to deflect from criticism. For avoiding the talks of why diversity is actually needed. The statistical chance you can't find anyone of color in your field, especially if it's entertainment, I'm betting is pretty low. Especially if your field involves selling a product to the masses, it's especially helpful if one can avoid shooting themselves in both feet, by having a PoC / any color, in the room to go "Uh, guys? No."
Case in point.
As someone who played D&D a lifetime ago, before it was brought by Wizards of the Coast, I can tell you the game had more than it's share of passive racism. Since most fantasy settings are always presumed to be of European leanings, any other race is practically exotic. Being Asian or Black is like being of a fantasy race. You're that guy from the Colt 45 commercials who's suddenly part of a space saga, where absolutely NO ONE else looks like you and it isn't a thing. We aren't even going to get into the baggage that came with there being specifically Dark Elves, and any other elves. There were people from many races playing D&D, but they were never part of the creative that went into fashioning the official stuff. So we always got the middle ages European version of fantasy as the default, and epic grand adventures of traveling to the "exotic" far East to see more tan people. Black people? Well...
Maybe not.
This was supposedly going to change when the makes of the Magic the Gathering card game decided to buy the makers of Dungeons & Dragons. But as a few times have shown, it seems like the same problem exists in some fashion, and it always involves the product getting to the public, for the public to point out what the "colorblind" can't see.
If your customers of ALL races are pointing out the blatant racial insensitivities, ...you're fucking up. Something that doesn't need to happen.
Case in point.
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Amid Criticism, Wizards Of The Coast Quietly Removes Racist Lore From Dungeons & Dragons [Updated]
The recently published Astral Adventurer’s Guide drew criticism over language and art that mirrored the anti-Black racism of earlier editions of D&Dkotaku.com
Dungeons & Dragons publisher Wizards of the Coast has quietly removed language from its newly released Spelljammer setting that came under fire for racist overtones. While its D&D Beyond online tools no longer contain references to a primate-like race becoming “sapient” through enslavement, the already-published physical books still contain the problematic language, as well as depictions of a primate-like race that closely mirror the racist imagery of minstrel shows.
The new Astral Adventurer’s Guide, a setting source book for the revived Spelljammer setting, was published last month. The book swiftly drew criticism for its depictions of a primate-like race whose backstory involves enslavement and forced experimentation to alter and advance their physical and mental capacities. A variety of outlets have highlighted the issue, while many D&D players and experts took to Twitter to express frustration and confusion over what is an ongoing racism problem that dates back to the origin of the game itself.
Dungeons & Dragons is no stranger to issues concerning race and representation. But despite a history of problematic and directly racist depictions of peoples in its fictional worlds, the new Astral Adventurer’s Guide offers up lore that includes the “hadozee.” These are a race of primates who, through slavery and forced experimentation, become “sapient.” This fictional history was also accompanied by imagery that mirrors real-world racist, anti-Black imagery from 19th and 20th century minstrel shows.
Wizards of the Coast has stealthily removed references to slavery in the online rules found on D&D Beyond, its online storefront that offers both digital rulebooks and tools such as dice and character sheets. However, the company hasn’t made any indication that it will print updated versions of the physical books, and the controversial artwork can still be seen in various entries on the site.
The company hasn’t made any public statements concerning the hadozee race or the stealthy D&D Beyond updates. It has, however, been regularly updating players on the status and updates of the “One D&D” playtest, which includes the term “Race,” for one of the game’s mechanic—a word many other publishers of TTRPGs have dropped as a part of a larger effort to address the legacy of racist language in tabletop role-playing games.
This latest concern over racist overtones in D&D follows a public commitment from the publisher to address its legacy of systemic racism in its products and to do so in a transparent way. In 2020, Wizards of the Coast released a statement in which it committed to making products that better reflect the diversity of its players. It also pledged to reprint recent books such as Curse of Strahd and Tomb of Annihilation, which had also come under scrutiny for what Wizards itself described as “racially insensitive” text. In its 2020 announcement addressing diversity and the legacy of racism in its products, Wizards also made the following commitments:
As someone who played D&D a lifetime ago, before it was brought by Wizards of the Coast, I can tell you the game had more than it's share of passive racism. Since most fantasy settings are always presumed to be of European leanings, any other race is practically exotic. Being Asian or Black is like being of a fantasy race. You're that guy from the Colt 45 commercials who's suddenly part of a space saga, where absolutely NO ONE else looks like you and it isn't a thing. We aren't even going to get into the baggage that came with there being specifically Dark Elves, and any other elves. There were people from many races playing D&D, but they were never part of the creative that went into fashioning the official stuff. So we always got the middle ages European version of fantasy as the default, and epic grand adventures of traveling to the "exotic" far East to see more tan people. Black people? Well...
Maybe not.
This was supposedly going to change when the makes of the Magic the Gathering card game decided to buy the makers of Dungeons & Dragons. But as a few times have shown, it seems like the same problem exists in some fashion, and it always involves the product getting to the public, for the public to point out what the "colorblind" can't see.
If your customers of ALL races are pointing out the blatant racial insensitivities, ...you're fucking up. Something that doesn't need to happen.